
Still, these issues are easily forgettable in an otherwise impressive story that will leave players debating the moral efficacy of their actions and what those decisions mean for the Brotherhood going forward. Navigation of Vault 96 can also prove quite challenging at times. It's a trade-off worth having for anyone who values quality over quantity, but having the better quality certain makes a player want more. Whereas the Wastelanders missions at times seemed too lengthy with very little depth, the Brotherhood quests, while much stronger narratively, are considerably shorter. If Fallout 76: Steel Reign has any glaring shortcoming, it's that more of these more thought-provoking missions would have been even better. In the conclusive Brotherhood questline, players will also be reintroduced to some of the earliest NPCs they encountered in an impressively woven narrative that postulates what lengths are acceptable in the quest for the greater good of humanity, what is a bridge too far, and what are the proper consequences for those who cross that line. Both Rahmani and Shin get some well-written, humanizing moments that make choosing one over another more difficult, but Fallout 76: Steel Reign doesn't stop there.
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Even the story's setup is well executed as players must first take a step back while working to solve the super mutant problem, which takes them on a series of quests with Rahmani and Shin individually to give players a better understanding of the characters and what drives them. The questline doesn't merely stick the landing, though.

This gets expanded greatly at the expansion's finale with a decision not simply between the two sides but also one of what the player believes is the proper form of justice and what is best for Appalachia in a profound manner. The Brotherhood questline brought about more nuanced quests as players have to ask themselves whether they believe in Rahmani's or Shin's vision of the Brotherhood, which showcased how well the game has grown. The Settlers and Raiders were both fleshed out well, but at the end of the day, it was just a question of which faction the player liked the most to help them break into Vault 79. While Fallout 76 has worked very hard to recover from its rocky start, even the much-appreciated Wastelanders expansion didn't have any deep narrative direction.
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Related: Fallout 76 Reveals New Season 5 Items & Summer Update Roadmap
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Still, the inevitable rift comes full circle by the end of the questline, forcing players to finally choose what the future of the Brotherhood in Appalachia will truly be. The growing chasm between the Paladin and the Knight is put on hold only temporarily as the Brotherhood must work to stop Fallout 76's increasing mutant threat. MA5K Carbine - Carbine variant, utilized by SPARTAN-IIIs and other Special Forces units.The divide between Paladin Rahmani and Knight Shin was already well established at the onset of the Steel Dawn questline, building to a pivotal head before the super mutant attack on Fort Atlas.Featured in Halo 4 and Halo 5: Guardians. In service with the UNSC, Insurrectionists, and private corporations security forces. Assault Rifles sport an extremely high firerate, dealing almost the same amount of damage per shot of a Fabricated Pistol but twice as fast. MA5D Individual Combat Weapon System - Post-war successor to the MA5C in service as early as 2525. The Assault Rifle is a fully automatic ranged weapon that loads up to 40 Advanced Rifle Bullet at once.MA5C Individual Combat Weapon System - A successor to the MA5B in service as early as 2535.Featured in Halo: Combat Evolved and Halo Wars. MA5B Individual Combat Weapon System - The standard UNSC Marine Corps and Navy armament throughout most of the Human-Covenant War.In service with the UNSC Army as late as the Fall of Reach. MA37 Individual Combat Weapon System - Introduced in 2437 and known as the MA5 by the UNSC Marine Corps and Navy.

MA40 assault rifle - Featured in Halo Infinite.Common on the black market and among insurrectionist groups. MA3A Individual Combat Weapon System - Retired from service.

